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It’s a mobile app, but don’t knock it really yet. Walking War Robots is produced by Pixonic, and was released in 2014. I’m writing this review though because with regards to mobile titles it can be rare to locate a game that isn’t a turn based strategy game or a card battle game. Walking War Robots actually lets you play your giant robot mitts on, comparable to an arcade version of the MechWarrior games.

Before we get into combat, let’s first discuss each of the options in the main menu. Players can upgrade and purchase as much as 16 different robots, each because of their own unique stats and appearance. As you may progress with the game you will be able to unlock more advanced level robots to purchase through the shop. From here, you are able to equip your robots with a number of different weapons to combine equipment to your liking.

Winning battles gains you experience and credits (called AG silver), and you can use those credits that you simply earn from combat to upgrade and level increase your robots and weapons to ensure they are more robust to deal more damage or gain more armor to thrive longer. Certain robots or weapons are locked behind level caps, so you will need to win more battles and earn enough experience to level as much as unlock the more powerful content.

This now brings us on the cash shop. Each time you would like to buy another robot slot you need to use AU points to do this, the cash shop currency. You can generate these from completing achievements and goals, or buying them using actual life money. You use AG silver to acquire and upgrade equipment normally without having to pay out any real life money.

When you upgrade though you will need to wait for upgrade counter to finish before it completes, this is usually a bit annoying because normally it takes approximately three hours or more with certain upgrades to end, and you will only do one upgrade at one time. Imagine a Mech with four weapons, that is a lot of waiting if you wish to upgrade everything. If you wish to rush it and increase the method you will have to pay out money (AU) to perform the upgrade sooner.

However, Walking War Robots starts you off with about 100 AU approximately, then you can earn about 200 more by completing a number of the beginner tasks, and so i earned about 300 AU in total to pay on equipment and upgrades. This provided me with three Mechs to experience around within battle, with some AU left to spare.

Now for combat! This is when www.gamecheatandroid.com really shines. Battles take place as 6 vs 6 PVP arena style battles, normally using a timer for around five minutes or more for you to complete the round. Matchmaking is very fast and you could normally set up a battle in just a matter of moments. I’m still not sure should i was messing around with bots or humans, because both play very similar (along with the default names are almost just alike in the event the players don’t change them).

The two main groups of robots, allies appear as blue names while enemies arrive as red. You move around while using left side in the screen’s digital pad and also the right side is usually to shoot. you may also press the patient guns to utilize a specific weapon, or the big button to just fire everything right away. You are able to rotate and move the camera by touching a empty space from the screen and rotating it around, but when you are shooting you can simply hold the button down and check around while shooting to modify your aim. Additionally there is an automobile targeting feature to help you lock on and follow your targets (much more about that soon).

In Walking War Robots you may win in both two ways. One, you kill all enemy robots. Two, you capture each of the bases. There are actually normally about six or so beacons scattered throughout the map, players get started with nothing. There is a small loading period where one can browse around the map to discover the beacons and get an understanding for the map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons arrive as red.

When you capture a beacon it is going to vary from red, to white, then to blue whenever you can hold it of sufficient length. The maps are big enough to move around, but small enough for you to quickly find and engage enemies. Oddly enough, this game is also quite strategic, as the bots and players normally do not rush straight into get killed. If you open fire, most will take cover behind a building or will wait around for allies to help assist them. This will make the overall game quite fun as you deal with your team to flank and corner the enemy to be able to take their beacon to achieve more points.

Certain weapons have cool down times in addition to reloading, so just holding the gun to shoot endlessly might get you in trouble when your guns run out and you will have to hold back for them to recharge. This too can be employed in your favor if you hide and watch for your enemy to exhaust ammo to enable you to unload on them to chip away at their life.

One thing I discovered really interesting would be that the players and bots will set down suppressing fire to pin you down. This actually works too, as if a huge selection of enemies shoot at you and you also get hit, the injury actually shows up and affects your robots performance. By way of example, guns could possibly get shot off your Mech so that you can’t use it anymore, or your legs could get damage which means you move slower and can’t run around the map as quickly. Consequently, suppressing fire is dangerous if you achieve warrb0ts in it and can’t allow it to be behind cover over time.

Walking War Robots isn’t perfect though. The slow upgrade times are annoying the way the system is set up. The UI also has problems as well as on smaller devices the screen is cluttered and certain menus can’t be easily accessed, such as progressing to a store to acquire new weapons (it was blocked behind the “Battle” button). The car targeting feature can be a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy midway across the screen rather than the one right before you. Because of this I just turned auto targeting off completely and used manual targeting, but randomly I would still lock to the wrong enemy.

Despite having these flaws, Walking War Robots continues to be quite fun. It had a good large update when first starting the video game and in addition it crashed as it attempted to access Google Play in order to save my progress from the cloud, to use a few problems initially you play. Just allow it update, then relaunch this game again when it gets stuck loading.

Overall, I really enjoy playing this video game. Provided you can endure the long upgrade times I feel you may absolutely love playing Walking War Robots too. They have very nice graphics, it can be well optimized and possesses smooth framerate (at least for my device), and I also really like the 1980s style action music soundtrack it offers taking place. If you are a fan of Mech combat games, you must really check this one out.